Great game! Definitely enjoyed fiddling with physics, morphing between 3 states too frequently, launching cubes into stratosphere, sliding along the bottom of the box together without no inputs and completing puzzles perhaps in an unintended fashion. Atmosphere, sound and graphics didn't let me down and however long trial and error was it was surely enjoyable.
I would say that perhaps J,K,L would be more fitting than H,J,,K because default typing hand resting pose is J,K,L,M and often I was just transforming into incorrect state because of that but maybe that;s my issue. Also switching over to mouse for restart is a bit annoying, perhaps automatic restart animation or keybind would be better. There were a few visual glitches like stray pixels of character spritesheet animation and spamming R showed incomplete scene for a bit. UI could be a bit more polished but that's game jam nonetheless and physics gameplay was awesome and yall should be proud with what yall made 🥳
We intended to do key binding in the menu and the player should be able to restart the scene with the R key (like during the level), but we ran into some last minute issues and ran out of time before we could fix that.
I also keep getting the HJK wrong, but I thought I was just being bad, I didn't make the correlation you made. Hahaha!
And thank you for playing and for the feedback! I'm glad that you like it! :)
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Great game! Definitely enjoyed fiddling with physics, morphing between 3 states too frequently, launching cubes into stratosphere, sliding along the bottom of the box together without no inputs and completing puzzles perhaps in an unintended fashion. Atmosphere, sound and graphics didn't let me down and however long trial and error was it was surely enjoyable.
I would say that perhaps J,K,L would be more fitting than H,J,,K because default typing hand resting pose is J,K,L,M and often I was just transforming into incorrect state because of that but maybe that;s my issue. Also switching over to mouse for restart is a bit annoying, perhaps automatic restart animation or keybind would be better. There were a few visual glitches like stray pixels of character spritesheet animation and spamming R showed incomplete scene for a bit. UI could be a bit more polished but that's game jam nonetheless and physics gameplay was awesome and yall should be proud with what yall made 🥳
We intended to do key binding in the menu and the player should be able to restart the scene with the R key (like during the level), but we ran into some last minute issues and ran out of time before we could fix that.
I also keep getting the HJK wrong, but I thought I was just being bad, I didn't make the correlation you made. Hahaha!
And thank you for playing and for the feedback! I'm glad that you like it! :)