After Jam Update
Slime Hell » Devlog
- Added mobile support
- Added a slight transparency to the upgrade UI so it no longer completely blocks the player.
- Added a bar that indicates the wave's progress.
- Some QOL updates for the dash.
- Added immunity to own bullets while dashing.
- Change the UI indicator for dash cooldown.
- Added RMB as an extra input.
- Added 3 difficulty levels
- Normal mode:
- Bullets are deleted at the end of each wave.
- Bullets disappear after some reflections.
- Enemies' remaining health is visible.
- Hard mode:
- Jam version
- Infinite mode:
- Choose all upgrades and go directly to the last wave
Files
Slime Hell (Touch).zip Play in browser
23 days ago
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