Slime Hell
You are a soldier who has been sent to a medieval universe, only to be captured by an evil villain and thrown into the arena, having to face countless slimes for his fun. However, he didn't count on you bringing your dear pistol with you.
Face waves and buy upgrades to try to survive for as long as possible.
This game was made for GWJ #75, with the Reflections Theme and the Memento Mori WildCard.
Controls
- WASD or ARROWS to move
- SPACE or SHIFT or RMB to dash
- LMB to shoot
- ESCAPE to pause / unpause
Mechanics
- Your health is restored by 10% at the end of each wave.
- You can (and will) be hit by your own bullets.
- When a bullet is reflected for the first time (turns red), its damage is doubled.
- Each time a bullet is reflected, its speed increases.
Player
He is not afraid! (Just a little shy)
Enemies
Name | Attributes | |
SlimeIt'll munch you to death | 3 HP | |
Slime with a ShieldIt'll munch you to death, with a shield | 3 HP A shield | |
Rainbow SlimeIt'll munch you to death while brightening you up :) | 5 HP Move faster |
Credits
- Player sprite made using this tutorial
- Palette Fantasy 24 by Gabriel C (Lospec)
- Music Hunger by Nihilore
- All SFX from soundeffect-lab
- Shaders used:
- Scrolling Line Background by SuperMatCat24
- Vignette with reduced banding artifacts by_DenisProdan_
- 2D dissolve with burn edge by mreliptik
- Sprite Sheet Compatible Rainbow Effect by LeifInTheWind
- Simple Energy Shield by axilirate
- Acceleration Effect by Kaizer297
- 2D Liquid Fill Inside Sphere by RuverQ
- Made with Godot
- Thank you @Vikfro for the early feedback :)
Development log
- After Jam Update32 days ago
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